You'll be presented with a fairly simple 3 pane UI. When you get that installed, accepting all the defaults (they appear to be mostly sane), run the installation manager. MinGW has a very nice installer that you can get from. The recommendation from VideoLAN (who wrote the library you're going to be compiling) is to use the suite of tools provided by MinGW. You'll need to install a build environment. Due to the legal nature of mentioned above, I'm not going to provide a link to the finished product. You'll need to set up and download some things to get all this to work, so if you're into "one click solutions", this isn't for you. So I decided to document what I did to compile this myself on my wintendo, which happens to be running Windows 10 64B at this point in time. This kind of works, but most of the links seem to be to an older version of the library (1.2.x) instead of being built off a current copy of the code. You have been warned.) say "download libDVDCSS from and drop it in your handbrake folder". Most places that you start to look for side-stepping this stuff ( which is a massive grey area legally in the United States and possibly other places. What's happened since the last time I set it up has been that DVD copy protection has become massively onerous, due to many reasons which are beyond the scope of this article. It's a reasonably usable interface with a reasonably fast encoding engine behind it. My go-to for almost all DVD ripping in the past has been Handbrake. Most of it is DVD or CD Audio, as I haven't made the jump to BluRay as of yet. With this in mind, after setting up a reasonably sized NAS at home, I decided that it was time for me to start digitizing media that I have currently. While on my work laptop (A Lenovo T430 that I'm exceptionally happy with, and can heartily recommend, but sadly is only available used these days) I'm very happy with my Linux Mint install, at home I still have what was in the (not so?) distant past called a "Wintendo".
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